You unleash a virulent disease on a creature that you can see within range, transferring any conditions afflicting you unto it. The target must make a Constitution saving throw. On a failed save, it takes 6d6 necrotic damage and receives your conditions, or half as much damage and none of your conditions on a successful save. You remain under the effect of the conditions if the target succeeds their save, or if the target is immune to those conditions. If you cast while touching an ally, their conditions can be transferred instead of yours. You may cast this spell mentally, i.e. when you cannot physically speak.
Additionally, you become immune to any of the conditions you transferred for the next 24 hours.
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