Level
5th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Lightning
You brandish the weapon used to cast the spell and swing it targeting 1 creature. The creature must make a CON saving throw. On a fail a magical rip appears in front of the target, a electric bolt zaps the target, the target takes 7d10 lightning damage, the target also must make a DEX save or drop whatever they hold. On a success they take half damage only. If the target is wearing metal armor they have disadvantage on the saving throws.
Using higher level slots: The damage increases by 1d10 per slot above level 5
* - (Any melee weapon that does slashing damage)
Comments