You slam your power into the ground at a point you can see within range, causing the earth to fracture violently outward.
The ground in a 20-foot-radius circle centered on that point erupts. Each creature on the ground in the area must make a Dexterity saving throw.
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On a failure: A creature takes 6d10 bludgeoning damage & is knocked prone as stone plates buckle & launch upward.
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On a success: A creature takes half damage & isn’t knocked prone.
Fractured Ground
Until the end of your next turn, the affected area becomes difficult terrain. Nonmagical structures & unattended objects in the area take the damage automatically.
Seismic Aftershock
Creatures that are Huge or larger have disadvantage on the saving throw, while creatures that are flying or not in contact with the ground automatically succeed on the save & take no damage.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
* - (A shard of cracked stone.)Previous Versions
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4/27/2026 11:58:50 PM
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Coming Soon
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