Level
4th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect
Sangromancy (...)

You invoke forbidden Sangromancy, weaving a shield of living crimson force around yourself.

When you cast this spell, you gain a blood ward with 50 hit points, which absorbs only necrotic damage dealt to you.

While the ward has hit points remaining:

  • Necrotic damage dealt to you is taken by the ward instead.
  • Whenever the ward absorbs necrotic damage, you regain hit points equal to half the damage absorbed (rounded down).
  • Whenever the ward absorbs 10 or more necrotic damage from a single source, you gain 5 temporary hit points.

🩸 Blood-Fed Awakening

If the ward absorbs 50 total necrotic damage, it awakens until the spell ends:

  • You gain resistance to necrotic damage.
  • You Heal for half the amount of necrotic damage you deal.
  • Your melee attacks deal an extra 1d8 necrotic damage.
  • Your eyes glow crimson and dark aura coils around you.
* - (a drop of your own blood, a shard of bone from a creature that died within the last 24 hours)

Previous Versions

Name Date Modified Views Adds Version Actions
4/28/2026 9:45:06 PM
7
6
--
Coming Soon

Spell Tags: Warding Sangromancy

Available For: Cleric - Blood Domain (TCSR) Bard Sorcerer Warlock Wizard Druid - Circle of Blood

WilliamTaylor7652

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