Level
4th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect
Sangromancy (...)
You invoke forbidden Sangromancy, weaving a shield of living crimson force around yourself.
When you cast this spell, you gain a blood ward with 50 hit points, which absorbs only necrotic damage dealt to you.
While the ward has hit points remaining:
- Necrotic damage dealt to you is taken by the ward instead.
- Whenever the ward absorbs necrotic damage, you regain hit points equal to half the damage absorbed (rounded down).
- Whenever the ward absorbs 10 or more necrotic damage from a single source, you gain 5 temporary hit points.
🩸 Blood-Fed Awakening
If the ward absorbs 50 total necrotic damage, it awakens until the spell ends:
- You gain resistance to necrotic damage.
- You Heal for half the amount of necrotic damage you deal.
- Your melee attacks deal an extra 1d8 necrotic damage.
- Your eyes glow crimson and dark aura coils around you.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/28/2026 9:45:06 PM
|
7
|
6
|
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|
Coming Soon
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