Level
Cantrip
Casting Time
1 Action
Range/Area
Self
(5 ft. )
Components
V, M *
Duration
1 Round
School
Evocation
Attack/Save
Melee
Damage/Effect
Fire
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the weapon attack’s normal effects, except that any damage dealt by the attack is fire damage instead of its normal type. Additionally, embers whirl in the target’s space. Until the start of your next turn, when a creature enters the space for the first time or ends its turn there, you can use your reaction to deal 1d6 fire damage to the creature, ending the spell.
* - (a melee weapon)
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