Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(30 ft. )
Components
S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
You hurl a coin to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls.
* - (a coin (1gp))
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