You claw the air in front of you, leaving lacerations of bloodflame that detonates upon a creature within range. Make a melee spell attack against the target. On a hit, the target takes 1d10 fire damage and you may choose to take 1 necrotic damage. If you took the necrotic damage, the target then suffers a loss of blood, taking 1d4 necrotic damage at the end of its next turn.
At Higher Levels. The spell invokes multiple instances of bloodflame when you reach higher levels: two at 5th level, three at 11th level, and four at 17th level. Each instance can be targeted at the same creature or at several. Make a separate attack roll for each instance. Both the self inflicted and the delayed necrotic damage are invoked for each instance that hits.
Comments