You brandish the weapon used in the spell’s casting and enchant it with a cold, azure fire.
If the weapon deals slashing damage, then until the spell ends, melee attacks made with it are made in a cone with a range 5 feet longer than the weapon’s reach.
If the weapon deals piercing damage, then until the spell ends, melee attacks made with it are made in a line 10 feet longer than the weapon’s reach.
If the weapon is thrown or deals bludgeoning damage, then until the spell ends, attacks with with it are made in a 15-foot circle centred on a point no further than 5 feet out from the weapon’s reach/range.
On a hit, targets suffer the weapon attack’s normal effects.
This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d6 cold damage to the target on a hit. This damage increases by 1d6 at 11th level (2d6) and again at 17th level (3d6).
* - (a melee weapon worth at least 1 sp)
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