Level
2nd
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Fire

You channel the power of the yellow flame of frenzy, screaming and unleashing it. When you cast this spell, you gain one level of frenzied madness. Each creature in a 30-foot cone must make a Wisdom saving throw or take 4d6 fire damage. A humanoid that fails the save gains two levels of frenzied madness.
At Higher Levels.
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. When you cast this spell using a spellslot of 5th level or higher, the amount of frenzied madness levels a creature gains when it fails the save increases by one.

* - (Holy Symbol/ Arcane Focus)

Previous Versions

Name Date Modified Views Adds Version Actions
5/2/2026 12:44:43 PM
2
7
1
Coming Soon

Available For: Bard Cleric Druid Paladin Sorcerer Warlock Wizard Fighter - Eldritch Knight

PRIMARIS_WEEB

Comments

Posts Quoted:
Reply
Clear All Quotes