You locally accelerate the flow of your own time, causing your actions to overlap within impossibly brief moments. On your turn, you can take any number of additional actions.
Each time you take an additional action granted by this spell, you take force damage equal to 10% of your maximum hit point. The amount then increases by another 10%. This damage amount is cumulative for the duration of the spell and doesn’t reset at the end of your turn. This damage can’t be reduced or transferred in any way, ignores temporary hit points, and doesn’t trigger any effect that would prevent your hit points from dropping to 0. If this damage reduces you to 0 hit points, you die instantly, your body torn apart by temporal pressure. Only a wish spell or magic of similar power can restore you to life.
Once you begin using an additional action granted by this spell on a turn, you can’t regain hit points or gain temporary hit points until the end of that turn.
If you activate a magic item using an additional action granted by this spell, the item is destroyed by temporal pressure after that action is resolved. Artifacts and legendary items aren’t destroyed in this way, but they become inert for 24 hours.
You can’t cast a leveled spell using an additional action granted by this spell, even if an effect would allow you to cast that spell without expending a spell slot.
Comments