When you cast this spell, you call on the Elemental Power of Solar Light to conjure a magical Light construct in your hands in the form of a large 2H Burning Hammer until the end of your next turn. Upon striking the ground in front of you, each creature in a 30-foot Cone must make a DEX Saving Throw. A creature takes (3d6)+SM Fire damage on a Failed save, or half as much damage on a successful one. If you choose to jump in the air before striking the ground, you may direct the fire into a 30ft Line instead of a Cone. When it is not your turn you may use a Reaction to make Opportunity Attacks with this Burning Hammer, it uses the stats for a normal 2H Maul weapon except the damage is Fire and also deals an additional (1d6) Fire damage.
SM=Spellcasting Modifier.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by (1d6) for each slot level above 3rd.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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12/26/2021 6:37:16 AM
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5
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1
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Coming Soon
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10/11/2024 4:03:07 AM
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12
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4
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1.5 variant
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Coming Soon
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8/14/2025 11:34:47 PM
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12
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7
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2.0
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Coming Soon
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8/14/2025 11:41:46 PM
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14
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0
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2.0
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Coming Soon
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5/2/2026 2:47:16 PM
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15
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2
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--
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Coming Soon
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