Level
3rd
Casting Time
1 Action
Range/Area
Self (30 ft. *)
Components
V, S
Duration
1 Round
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Fire

 When you cast this spell, you call on the Elemental Power of Solar Light to conjure a magical Light construct in your hands in the form of a large 2H Burning Hammer until the end of your next turn. Upon striking the ground in front of you, each creature in a 30-foot Cone must make a DEX Saving Throw. A creature takes (3d6)+SM Fire damage on a Failed save, or half as much damage on a successful one. If you choose to jump in the air before striking the ground, you may direct the fire into a 30ft Line instead of a Cone. When it is not your turn you may use a Reaction to make Opportunity Attacks with this Burning Hammer, it uses the stats for a normal 2H Maul weapon except the damage is Fire and also deals an additional (1d6) Fire damage. 

SM=Spellcasting Modifier. 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by (1d6) for each slot level above 3rd.

 

Previous Versions

Name Date Modified Views Adds Version Actions
12/26/2021 6:37:16 AM
5
1
--
Coming Soon
10/11/2024 4:03:07 AM
12
4
1.5 variant
Coming Soon
8/14/2025 11:34:47 PM
12
7
2.0
Coming Soon
8/14/2025 11:41:46 PM
14
0
2.0
Coming Soon
5/2/2026 2:47:16 PM
15
2
--
Coming Soon

Spell Tags: Damage Combat

Available For: Sorcerer (Legacy) Paladin Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Forge Domain Druid (Legacy) - Circle of Wildfire Warlock (Legacy) - The Fiend (Legacy) Wizard (Legacy) - Bladesinging (Legacy) Wizard (Legacy) - War Magic Fighter (Legacy) - Eldritch Knight (Legacy) Cleric - Light Domain Cleric - War Domain Cleric - Forge Domain (XGtE)

Loremaster84

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