As you cast this spell you reach to the sky and call to the Elements. They answer with a bolt of Lightning flashing down from above and striking your outstretched hand. Elemental Arc energy surges through you as your body is covered in coursing blue streams of Lightning. For the duration of the spell you Hover up to 5ft off the ground and have a Fly Speed equal to your movement speed, though you cannot ascend further, and you shed bright light for 10ft and dim light for another 10ft. On each of your turns you may Channel Lightning in one of two ways:
1.Arc Aura- You may cause bolts of Lightning to radiate out from you in all directions. Any enemy creature within a 20ft Emanation from you must make a CON Saving Throw. A creature entering or ending its turn in this Emanation takes (2d10)+SM Lightning damage on a failed save, or half as much damage on a successful one.
2.Arc Strike- You may choose a single target you can see within 40ft and make a Ranged Spell Attack against them. A single directed bolt of Lightning arcs toward the target from your hand(s). On a hit the target takes (4d10)+SM Lightning damage and is Blinded. (No Save)
On each of your turns until the spell ends, you can use your Magic Action to Channel Lightning in this way again, targeting the same targets or points or choose new ones.
If you are outdoors in stormy conditions when you cast this spell, the spell’s damage increases by +(1d10).
At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by +(1d10) for each slot level above 3rd.
* - (Copper wire, steel wool, and a piece of quartz crystal.)Previous Versions
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10/9/2024 12:40:15 AM
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10/11/2024 3:34:49 AM
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8/15/2025 12:02:06 AM
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8/17/2025 8:18:03 AM
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5/2/2026 2:47:22 PM
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