Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (30 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

You connect to the Elemental Power of the Earth around you and draw power from it, then Channel that power back out into the ground around you. A crack in the Earth projects from you in a line 30 feet long, 5 feet wide and 20 feet deep in a direction you choose leading away from you. Each creature in the Line must succeed a DEX Saving Throw or fall into the fissure and take (2d6)+SM Bludgeoning damage and fall Prone on a Failed save, on a Success creatures avoid the fissure and take no damage but are still knocked Prone. 

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by (1d8) for each slot level above 2nd.

 

 

* - (A small green gemstone and a scrap of iron. )

Previous Versions

Name Date Modified Views Adds Version Actions
8/15/2025 1:26:30 AM
7
0
--
Coming Soon
5/2/2026 4:26:29 PM
15
0
2.0
Coming Soon

Spell Tags: Damage Control Debuff Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Ranger Cleric (Legacy) - Nature Domain (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Paladin - Oath of the Ancients

Loremaster84

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