Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Fire

You choose a creature you can see within range and Touch it to force it to make a CON Saving Throw. On a failed Save you mystically Emblazon a Fiery Rune upon its body that takes the form of a burning open hand within a circle of runes. Until the spell ends, on each of your turns, including the turn the spell was cast, you may use a Bonus Action to cause the Rune to Blaze with Power and deal either (2d6)+SM Fire or Radiant damage to the target. You choose which when you cast the spell. You may choose Radiant only if you cast this as a Cleric or a Paladin. The target may make the CON Save again at the end of each of its turns to end the effect. You have Advantage on Attacks made against the target. If the target reaches 0 Hit Points before this spell ends, you may use a Bonus Action to attempt mark a new creature. On a Successful Save targets take Half the Fire/Radiant damage once with no further effect and the spell ends.  

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher the damage increases by (1d6) per spell slot level above 2nd.

*SM=Spellcasting Modifier. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/23/2021 7:55:34 AM
0
0
1.0
Coming Soon
2/11/2022 5:43:13 AM
0
0
2.0 fixed.
Coming Soon
10/11/2024 5:57:27 AM
2
0
2.0
Coming Soon
5/2/2026 6:56:06 PM
4
1
2.0
Coming Soon

Spell Tags: Damage Debuff Combat

Available For: Ranger (Legacy) Warlock (Legacy) - The Fiend (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Cleric (Legacy) - Forge Domain Warlock (Legacy) - The Hexblade Artificer (Legacy) - Battle Smith (Legacy) Blood Hunter - Order of the Profane Soul (INT) Druid (Legacy) - Circle of Wildfire Ranger Sorcerer Cleric - Light Domain Paladin - Oath of Vengeance

Loremaster84

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