Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Additional
You hold two dice in your hand, and drop them onto a flat surface. You feel the magic either strengthen or drain you.
Roll 2d20, whichever result is further from 10 is the one you take. If the number is above 10, you add it to your next damage roll. If the number is below 10, you subtract it from your next damage roll.
(Ex: Cast at 1st level. Roll 2d20. Results are 16 and 7. Add 16 to your next damage roll. (16 is 6 away from 10, and 7 is only 3.)) (Ex #2: Cast at 3rd level. Roll 2d20. Results are 12 and 3. -3+9=6. Add 6 to your next damage roll.)
At Higher Levels. You add a +3 to the result for each slot above 1st level.
* - (a dice set)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/5/2024 7:16:52 PM
|
4
|
0
|
1.0
|
Coming Soon
|
|
|
1/28/2025 12:41:36 PM
|
6
|
0
|
1.1
|
Coming Soon
|
|
|
1/28/2025 12:56:15 PM
|
6
|
0
|
1.2
|
Coming Soon
|
|
|
5/3/2026 6:02:57 PM
|
16
|
1
|
1.4
|
Coming Soon
|
Comments