You make a 120ft size sphere (60ft radius) within range, at the same point of origin will be 10ft sphere (5ft radius) of magical darkness, anyone within the large dome sees the sun as black and sky as red (if day) or moon as red and sky as pitch black (if night), the dome also produces a powerful pull which effects all creature within.
Creatures within the large sphere make a dexterity saving throw at the end of each of their turns, including you, creatures that fail the save get clumped to the centre of the area where magical darkness is, where they will be blinded.
Any creatures that have used their bonus action to clamp one of their arms to a fixed ground object (such as a fence post or wall) will have advantage on the saving throw.
Creatures also don't spend movement when they are moving directly towards the centre of the sphere.
Objects not attached to the ground and weigh under 100lb will be pulled to the centre as well. (Depending on the object, the DM might allow creatures already in the centre to take bludgeoning damage from certain objects, such as a small bolder)
* - (A lump of coal)
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