Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect
You challenge a creature to a duel of fates. The target must make a Wisdom saving throw. On a failure, it is forced to attack you on its next turn. Before it rolls, you "Ante Up" by spending one of your Hit Dice.
- If the creature misses its attack, it takes force damage equal to three times the number rolled on your Hit Die.
- If the creature hits, you take the attack's normal damage, and the spent Hit Die is lost.
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