Each creature of your choice in the area of effect must make a Wisdom saving throw or take 4d8 psychic damage and become frightened until the end of its next turn. While frightened in this way, the creature is also turned: it must spend its turn trying to move as far away from the center of the spell’s area as it can. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving; if there’s nowhere it can move, it can use the Dodge action instead.
On a successful save, a creature takes half as much damage and isn’t frightened.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Previous Versions
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5/5/2026 3:53:31 PM
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15
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6
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5/5/2026 3:57:02 PM
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15
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0
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Coming Soon
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5/5/2026 3:58:25 PM
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15
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0
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Coming Soon
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