You trace stabilizing sigils inspired by ancient warding magic, causing faint, root-like patterns of green-gold light to spread across the ground in a 20-foot-radius sphere centered on a point you can see within range.
When you cast the spell, choose one of the following effects. The effect applies to you and any creatures you designate while they remain within the area:
Necrotic Resistance: Creatures in the area gain resistance to necrotic damage.
Vital Anchor: Creatures in the area cannot have their hit point maximum reduced.
Grave Suppression: Undead creatures have disadvantage on attack rolls while inside the area.
Failsafe Ward
While the spell lasts, you can choose to use the following effect, ending the spell immediately: When a creature that is within the area would be reduced to 0 hit points by an undead creature, that creature instead drops to 1 hit point.
* - (a piece of living root or vine, which the spell consumes)
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