Choose a point on the ground which you can see, all sentient (intelligence 5 and higher) creatures in that area of begin dancing moving to the song bring played or sung.
Affected creature must make a Charisma save against your spell save DC. On a success they are unaffected. On a fail they dance for the duration of the spell and suffer the charmed condition until the spell ends. Any creature that moves into the area must make the Charisma save unless it chooses to fail. Any affected creature may repeat the saving throw at the begining of their turn.
Creatures deafened by any means are immune and any creature that succeeds is immune for 24 hours. Creatures under the effects of this spell are distracted and have disadvantage on all ability rolls and saves and can not take an attack action until they succeed the saving throw or the spell ends.
* - (Song, either sung or played for duration)
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