Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
You touch a creature and envelop its head in a faint, flickering blue nimbus of light, the power of Dugmaren Brightmantle. For the duration, the target gains the following benefits:
- It has +2 on Intelligence checks.
- Its mind remains clear and sharp. It gains a +2 on saving throws against the charmed and frightened conditions.
- It has +2 on saving throws against any effect that would impair its thinking or reduce mental ability scores (such as Confusion, Feeblemind, Command, Charm Person, Suggestion, Dominate Person, Calm Emotions, Hypnotic Pattern, Magic Jar, etc. or similar effects), as well as against effects caused by ingested poisons, alcohol, or drugs that would muddle the mind while Brightmantle is active.
The spell does not remove existing poisons, alcohol, or drugs from the target’s system; it only suppresses their mental side effects.
Special: When cast on a dwarf, the duration increases to 1 hour.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase its duration by one per spell level.
* - (a pinch of smelling salts or any strong ammonia-based restorative)
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