Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Prone

Commandos of Pelor Combat Spell

You cut into your flesh to cast this spell. By paying Hit Points equal to the Command you want to apply to a target creature, you can see. You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:

1HP- Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

2HP- Drop. The target drops whatever it is holding and then ends its turn.

3HP-Flee. The target spends its turn moving away from you by the fastest available means.

4HP- Halt. On its turn, the target doesn’t move and takes no action or Bonus Action.

5HP-Grovel. The target has the Prone condition and then ends its turn.

* - (1-5 Hit Points)

Spell Tags: Control

Available For: Bard (Legacy) Cleric (Legacy) Paladin (Legacy) Cleric - Knowledge Domain (Legacy) Paladin - Oath of the Crown (SCAG) Paladin - Oath of Conquest (XGtE) Cleric - Order Domain (TCoE) Bard Cleric Paladin Sorcerer - Draconic Sorcery Warlock - Fiend Patron Cleric - Keeper Domain (BoET) Illrigger - Architect of Ruin

Irresponsible_Tavern

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