Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic
Three darts of sharpened, magic blood shoot out from your hands. Each dart strikes a creature of your choice that you can see within range. A dart deals 2d6 Necrotic damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Devil's Deal. As a bonus action after casting the spell, you can gain Temporary HP equal to the damage you dealt. If you do, you have disadvantage on all saving throws until the start of your next turn.
Using a Higher-Level Spell Slot. The spell creates one more dart for each spell slot level above 1.
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