Level
1st
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, M *
Duration
Special 1 Round
School
Evocation
Attack/Save
None
Damage/Effect
Grappled

You imbue a piece of ammunition or a thrown weapon with one of the following effects.

  1. Elementalist: The ammo gains 2d6 fire, cold, or electric damage.
  2. Speeding: The ammo becomes a line attack out to it’s normal range. Targets make a dex save, on failure they take normal damage, none if successful.
  3. Seeking: If the attack misses, it redirects to another target within 30 ft of the original, and you make the attack again. This cannot redirect to the same target.
  4. Pinning: If the attack hits, the target must make a Dex saving throw, if it fails, it is considered grappled until the end of its next turn.

  If the effect is not expended by the end of your next turn, the spell fades.

If the spell is cast at 2nd level or higher, deal an additional d6 of damage of the weapons type per level above first. (If Elementalist, the damage is of the element chosen)

* - (A piece of ammunition or a thrown weapon)

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

2_Cubic_Tons

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