Level
4th
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
CHA Save
Damage/Effect
Teleportation

Choose two creatures you can see within range. Each target must succeed on a Charisma saving throw or instantly swap places with the other. A willing creature may choose to fail the saving throw. If only one target fails its saving throw, only that creature teleports to the other’s space (the successful creature remains where it is). The spell fails if there is not enough space to accommodate any creature that would teleport.

* - when you or a willing creature you can see within range is targeted by an attack or a spell

Spell Tags: Teleportation

Available For: Sorcerer Wizard Artificer Cleric - Astral Domain Druid - Circle of Dreams (XGtE) Warlock - Archfey Patron Warlock - The Astral Griffon

AedanArcher

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