Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You hurl out a large lance of blood and bone at a creature you can see within range. Alternatively, you can utter a creature’s name. If the named target is within range, it becomes the spell’s target even if you can’t see it. If the named target isn’t within range, the lance dissipates without effect.

The target must make a Constitution saving throw. On a failed save, the target takes 7d6 necrotic damage, you gain Temporary HP equal to half the damage dealt, and the target suffers from the Chain Link condition for 1 minute. On a successful save, the creature takes half as much damage, and you gain Temporary HP equal to half the damage dealt. 

Chain Link. While afflicted, each time the target fails a Constitution saving throw, you gain 3d6 Temporary HP.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th

* - (A shard of glass stained with your blood.)

Previous Versions

Name Date Modified Views Adds Version Actions
5/8/2026 6:17:34 PM
1
1
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Coming Soon

Spell Tags: Healing Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Sorcerer Warlock Wizard

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