Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Sangromancy
You force a creature’s blood, life-force, or vital essence to seal its wounds. The target regains hit points equal to 2d6 + your spellcasting ability modifier.
If the target is Bloodied, meaning it has half its hit points or fewer, it also gains temporary hit points equal to your spellcasting ability modifier.
This spell has no effect on Constructs or Undead.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
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