Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Fire (...)

Choose one creature you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 4d6 Fire or Necrotic damage; you choose the damage type when you cast the spell. On a successful save, it takes half as much damage and the spell ends.

On each of your turns for the duration, you can use a Bonus Action to force the target to repeat the saving throw. On a failed save, it takes 2d6 damage of the chosen type and has disadvantage on the next attack roll it makes before the start of your next turn. On a successful save, the spell ends.

Creatures without blood or comparable vital fluid have advantage on the saving throw.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the initial damage increases by 1d6 for each slot level above 3rd.

Spell Tags: Sangromancy

Available For: Sorcerer Warlock Wizard

TheGrimFrogger

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