Bastian draws raw magic energy and the spirit of his faith and forges it into a mantle of gleaming armor. Plates of incandescent light interlock while faint starlike patterns shift beneath the surface. The armor emits a steady glow before the patterns begin beating in rhythmic waves like a heartbeat. A cape woven of light drifts from his shoulders and trails into the air behind him. Colors of a living aurora dance to the rhythmic pulsing of the celestial patterns on the armor and sparks of magic power trail into the air at the cape's end.
While enveloped by the armor, Bastian has a flying speed of 30ft emits a 30ft area of bright light and dim light for an additional 30ft. This light can penetrate through magical darkness.
While drawing on these powers, Bastian can use these powers to create the following effects:
Sergei's Sunlight Arsenal:
Bastian can use Sergei's martial prowess to strike down foes. As an action, Bastian summons a weapon made of light and swings it at an enemy within 10ft or hurls it at a foe within 120ft. Make a spell attack roll. On a hit, the target suffers 6d10 radiant damage and is enveloped by 5ft bright light and an additional 5ft dim light until the start of Bastian's next turn. While the light surrounds the target, it cannot benefit from the Invisible condition.
Alustriel's Moonlight Ward:
Bastian uses Alustriel's guidance and his own compassion to shield allies from harm. As a reaction, Bastian can shield an ally within 60ft with an aurora barrier, granting them half cover and resistance to all damage except psychic and force until the start of that ally's next turn.
Lathander's Conviction:
Bastian channels Lathander's light and his own faith to inspire allies and rebuke enemies. As an action, Bastian can create an area 20ft radius area centered on a point within 120ft of himself. The area gives a warm, embracing light to allies and sears enemies with divine fury. When the area appears and when an ally starts their turn in the area, they regain 3d8 hit points and add 1d6 to their attack rolls. When the area appears or when an enemy starts their turn in the area, make a constitution saving throw or take 4d10 radiant damage and suffer the blinded condition until the start of their next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/11/2026 8:03:21 PM
|
3
|
0
|
--
|
Coming Soon
|