You tear open a shimmering veil of unstable arcane force that surrounds you in a 60‑foot sphere. The veil warps reality, protecting allies while destabilizing enemies.
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Allied Protection: Creatures of your choice in the area gain resistance to all damage and advantage on saving throws against spells.
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Hostile Destabilization: Enemies entering the veil for the first time on a turn or starting their turn inside it must make a Constitution saving throw. On a failure, they take 4d10 force damage and are pushed 20 feet in a direction of your choice as the veil lashes out. On a success, they take half damage and aren’t pushed.
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Reality Fracture: Once per turn as a bonus action, you can collapse a portion of the veil onto a point you can see within the sphere. Creatures within 10 feet of that point must succeed on a Dexterity saving throw or take 4d8 force damage as space buckles inward.
At Higher Levels
If your DM allows upcasting beyond 9th level, the veil’s radius increases by 10 feet per level.
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