Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft. ()
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect

A force of wind shoots out  around you. Each creature in a 15-foot cube originating from you must make a Dexterity saving throw. On a failed save, a creature takes 1d6 force damage and is pushed 20 feet away from you. On a successful save, the creature takes half as much damage and is pushed 10 feet away from you.

At Higher Levels, the spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6) plus 5 to push back, and 17th level (4d6) plus another 5 to push back.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

polo42

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