Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft.
(5 ft. )
Components
V, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force
Your prior shot causes a kinetic burst of Force damage around the target, where it explodes in a 5-foot-radius Sphere. Each creature in that Sphere must succeed on a Dexterity saving throw or take 1d10 Force damage. Objects automatically fail and may break.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
* - (Firearm, and that the firearm was fired during the prior action)
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