You create a 40ft wall of lightening centered at any point within 100ft of the caster. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 40 feet long, 10 feet high, and 5 feet thick or a circle that has a 10-foot diameter and is up to 10 feet high and 5 feet thick. The wall obscures line of sight.
When the wall appears, each creature in its area makes a Dexterity saving throw, taking 5d10 lightening damage on a failed save or half as much damage on a successful one.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 5d10 lightening damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
* - (static energy from one's hair)
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