Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Creation
You launch a single drop of blood infused with dark energy at a creature you can see within 60 ft. Make a ranged spell attack against the target. On a hit, the bolt deals 1d8 necrotic damage. The target must then make a Constitution saving throw. On a failed save, it is Weakened until the end of its next turn. A Weakened creature has disadvantage on Strength-based ability checks and saving throws, and its Strength-based melee attacks deal half damage. Creatures that are immune to poison or exhaustion are immune to the Weakened condition.
Weakened: Disadvantage on Strength saves.
At higher levels: The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
* - (a drop of blood)
Comments