Draconic Sorcerer Exclusive
As a bonus action you bring to life a Dragon's Heart, the vitality of your magic pulsing through it in a purple-red dim glow. While you hold the Dragon's Heart it counts as a tiny creature that has an armor class of 17 and 50 hit points, it also counts as a magical object that is being carried that shares all of your statistics. You can dismiss the magic on the Dragon's Heart as a bonus action, reverting it to its innert state. If the Dragon's Heart dies then it is destroyed. While holding the Dragon's Heart each time you hit with an attack or a creature fails a saving throw on a spell you've casted, you mark the target with Dragon's Claw for 1 minute. While marked with Dragon's Claw the target cannot be hidden from you and you can hear its heart beat at all times. You gain advantage on Insight, Intimidation, and Medicine checks on targets marked with Dragon's Claw. You can expend a Dragon's Claw mark as a bonus action to perform one of the following:
Enchain. The target must make a Charisma saving throw or have the Dragon's Heart wrap chains around their heart for 8 hours. While affected by this ability the target is considered restrained for 1 minute any time they would tell a lie or become frightened. The target may attempt to resist this ability as an action every hour, repeating the saving throw. On a failure the chains tighten and reduce the maximum hit points of the target by 20.
Reprise. You open a portal to the target's location if it is within 120 ft. and make a contested grapple check. On a success the Dragon's Heart grips at their heart and pulls them through the portal to your current position. You then cast a cantrip as a free action.
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