Level
2nd
Casting Time
1 Bonus Action
Range/Area
Sight
Components
V, S
Duration
Concentration
School
Necromancy
Attack/Save
None
Damage/Effect

You may use a bonus action to control the spilt blood of a creature who has taken damage in the last round into ropes around them. Creature must make a DC 15 Dexterity check or have the restrained condition. Creature may retake this check at the end of their turns. Condition lasts until either creature is freed/frees themselves or the spellcaster loses concentration on spell.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer Warlock Wizard

Sindul

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