You make yourself look like an inconspicuous object, such as a barrel, crate, or statue. The object's size must be the same as yours, and it must be big enough to fully contain you inside the illusion. Otherwise, the extent of the illusion is up to you. The disguise remains with you if you move.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add as a crate that is wider than you are, objects pass through crate, and anyone who touches it would feel nothing.
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
The spell ends if you attack, cast a spell, make a damage roll, or force another creature to make a saving throw.
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