An enchanted chain flies forth and ensnares your enemy. Make a ranged spell attack against one creature that is size huge or smaller. The attack has advantage if the target creature has damaged you since your previous turn. On a hit, the target takes 2d6 necrotic damage, 2d6 bludgeoning damage, and is restrained for the duration of the spell.
A creature restrained by this spell takes the damage again at the start of their turn. As a bonus action on your turn you may pull the restrained creature up to 10 feet in a straight line towards you. A restrained creature can make a Strength saving throw at the end of each of their turns against your spell save DC to break free. The restrained creature has disadvantage on this save if they are size medium or smaller. The spell ends if the targeted creature breaks free.
* - (A link from a chain used to bind a murderer.)
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