You lock eyes with a creature within range and blurt out a completely nonsensical joke. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Psychic damage.
The Chuckle-Chain (The Power of Friendship): If the other specific caster who knows this spell is within 60 feet of you and can hear the joke, they can use their reaction to instantly burst out laughing. If they do, they roll a 1d8 and add it to the spell's damage as extra Psychic damage.
Additionally, when the power of friendship activates, the target must immediately succeed on a Wisdom saving throw against your Spell Save DC. On a failure, the sight and sound of two heroes giggling in the middle of a grim battlefield utterly disorients them, granting Advantage on the next attack roll made against them before the end of your next turn.
At Higher Levels: The base damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). The friend's chuckle damage also increases by 1d6 at 5th level (2d6), 11th level (3d6), and 17th level (4d6).
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