Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
None *
Duration
Concentration
1 Round
School
Transmutation
Attack/Save
None
Damage/Effect
roll a d20 with your spell save modifier, the dm rolls a d20 with +5 and if you beat them on the roll that the fuse is successful, if a nat20 is rolled than whoever rolled it will win the dice toss
* - (item that fuse it attempted on)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/16/2026 3:42:37 AM
|
2
|
1
|
5e
|
Coming Soon
|
|
|
5/16/2026 6:00:06 PM
|
3
|
1
|
--
|
Coming Soon
|
|
|
5/16/2026 6:44:45 PM
|
5
|
1
|
--
|
Coming Soon
|
|
|
5/16/2026 6:45:05 PM
|
5
|
1
|
--
|
Coming Soon
|
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