Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
OK, that's it.
Until the spell ends, you can’t cast spells, and you gain the following benefits:
- You gain all the benefits of Mastery of Body and Mind for the duration.
- You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.
- You have advantage on attack rolls that you make unarmed.
- You have resistance to Bludgeoning, Piercing, and Slashing damage.
- When you hit a target with an unarmed attack, that target takes an extra 2d12 force damage.
- You have proficiency in Strength and Constitution saving throws.
Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
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