You channel precise thermal energy for utility or first aid. Choose one of the following effects when you cast the spell.
Staunch Wounds. You touch a willing creature that has 0 hit points but is stable. That creature regains 1d8 + your spellcasting ability modifier hit points. If the creature had any bleeding effects, they are instantly cauterized and ended.
Ignite. You touch an object no larger than 5 feet on a side. It instantly bursts into roaring flames. If the object is highly flammable, it burns for 1 hour; if it is not, it takes fire damage equal to twice your spellcasting ability modifier and burns for 1 minute.
Extinguish. You touch a non-magical fire or a creature currently taking ongoing fire damage. You instantly extinguish the fire or end the fire damage effect.
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