Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
(20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire
A bright streak of crackling lightning streaks to a point you choose within range and then blossoms into a 20-foot-radius sphere of electric energy. Each creature in the area must make a Dexterity saving throw. On a failed save, a creature takes 8d6 lightning damage, or half as much damage on a successful one.
Metal objects in the area (including weapons, armor, and metal doors) become electrified until the end of your next turn. Any creature that touches an electrified object or is wearing/carrying one takes 1d6 lightning damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (a tiny ball of bat guano and sulfur)
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