Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Illusion
Attack/Save
None
Damage/Effect

You manifest tendrils of Azatoth that seeds in the mind of your target. They are so assured of the illusion's reality that they convince themselves it is of a hazard that could logically deal damage, such as by attacking. Make a ranged Spell Attack against the target. On a hit, the target takes 1d8 Psychic Damage.

The spell creates more than one tendril when you reach higher levels: two tendrils at 5th level, three tendrils at 11th level, and four tendrils at 17th level. You can direct the tendrils at the same target or at different ones. Make a separate attack roll for each tendril regardless of whether it is targeting one creature or several.

On a Critical Hit of 20 on the d20, the illusion takes root in the mind of the creature. The target must make an Intelligence Saving Throw. On a failed save, the target is Frightened of you until the end of your next turn. On a successful save, the target takes the damage from the spell as normal yet realizes the effect is an illusion and cannot be Frightened by it again for 24 hours.

Available For: Warlock

Doctor_Taunu

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