Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
All
You weave a shimmering field of arcane energy around yourself. Choose one damage type: Acid, Cold, Fire, Force, Lightning, Poison or Thunder. For the duration, you gain the following benefit:
You gain resistance to that damage type for the duration of the spell.
Energy Redirection: When you take damage of the chosen type, you can use your reaction to choose one creature you can see within 30 feet. That creature must make a Dexterity saving throw against your spell save DC, taking [roll]4d6[/roll] on a failed save, or half as much damage on a successful one. The redirected damage is of the chosen type.
* - (a prism or crystal lens worth at least 1000 gp)
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