Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Acid (...)

You gain resistance to that damage type for the duration of the spell.

Energy Redirection: When you take damage of the chosen type, you can use your reaction to choose one creature you can see within 30 feet. That creature must make a Dexterity saving throw against your spell save DC, taking 4d6 on a failed save, or half as much damage on a successful one. The redirected damage is of the chosen type.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for every level above 6th.

* - (a prism or crystal lens worth at least 1000 gp)

Spell Tags: Damage Warding

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) Druid Ranger Sorcerer Wizard Artificer

CareLyne

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