Level
Cantrip
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
You shoot a beam of chaotic, shifting energy at the enemy, unknown until it strikes. Upon casting this choose a target to attack; if the attack hits then roll 1d4, the nmber rolled determines the damage type.
1. Fire
2. Cold
3. Acid
4. Lightning
Then you deal 1d6 damage of the type corresponding to which number you rolled on the 1d4. Whenever you cast this spell and it hits, if the number you rolled on the 1d4 this time, is the same number as you rolled on the 1d4 last time, then the die you roll for damage goes up by one (EX: 1d6, to 1d8, to 1d10, to 1d12). If the number rolled on the 1d4 is not the same as last time, then the damage die resets, back to 1d6.
* - (a die, or a deck of cards)
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