Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Self (10 ft. )
Components
V
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

  A morbid, purplish-black mist—the cold breath of the tomb—emanates from you. Until the spell ends, any creature that enters the aura for the first time on a turn or starts its turn there must succeed on a Constitution saving throw or take 1d4 necrotic damage.

  • Life Tap: The first time a creature fails this save on a turn, you gain Temporary Hit Points equal to the damage rolled. You can gain these Temporary Hit Points several times equal to your Proficiency Bonus, regaining all uses after a Long Rest.

Cantrip Upgrade: The damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

* - taken when you take damage from a creature within 10 feet of you.

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2024 10:53:18 PM
24
0
1.
Coming Soon
4/15/2026 7:52:44 PM
30
6
2.
Coming Soon
4/27/2026 4:35:04 AM
28
0
Necro / Gemini
Coming Soon
5/20/2026 10:38:04 PM
28
0
Necro / Gemini
Coming Soon
5/21/2026 1:03:34 AM
30
0
Necro / Gemini
Coming Soon

Spell Tags: Healing Damage

Available For: Wizard (Legacy) - School of Necromancy (Legacy) Warlock - The First Vampire Patron Wizard - School of Necromancy (PHB) (Legacy)

Necrofealia

Comments

Posts Quoted:
Reply
Clear All Quotes