Level
2nd
Casting Time
1 Action
Range/Area
120 ft. (10 ft. )
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Force

You make the universe lash out at one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6 Cosmic damage, and it can’t make Opportunity Attacks until the end of its next turn. Any creature within a 10ft sphere centered on the target takes 1d10 Cosmic Damage. Additionally, on its next turn, it can take either an action or a Bonus Action, not both. On a successful save, the target takes half as much damage and any creature within 10ft takes half of that..


You can target one additional creature for each spell slot level above 2.

 

Note: Consmic damage is very effective against demons, celestials, abyssals, and creatures from the cosmos. Pease asume that the "Force damage" is in fact "Cosmic Damage".

Spell Tags: Damage Debuff

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

PinkTheAKManiac

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