Level
3rd
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Necromancy
Attack/Save
None
Damage/Effect

You animate or summon negative energy spirits that take the form of undead and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

 
  • One undead of challenge rating 2 or lower (e.g., Ghast, Minotaur Skeleton)
  • Two undead of challenge rating 1 or lower (e.g., Ghoul, Spectre)
  • Four undead of challenge rating 1/2 or lower (e.g., Shadow, Warhorse Skeleton)
  • Eight undead of challenge rating 1/4 or lower (e.g., Skeleton, Zombie)
Each undead disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has the creatures' statistics.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.
 
 

 

* - (a pinch of bone dust and a gold cup worth 100 gp)

Available For: Wizard (Legacy) - School of Necromancy (Legacy) Illrigger - Architect of Ruin

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